Software used:
-Zbrush for base sculpt
-Marvelous designer for cloths
-Xnormal for baking maps
-Substance Painter for texturing
-Blender for retopology, uv mapping, rig and pose
-Photoshop for images post-processing
-Cycles and EEVEE for rendering
Cubebrush model download link:
http://cbr.sh/z6oufl
Sketchfab scans links:
https://sketchfab.com/3d-models/cracked-concrete-block-d2b69c58066a423db9fda0f1fa4e98dc
https://sketchfab.com/3d-models/rocks-and-dirt-patch-200k-7c7028be31b34679ba8ae953eb6beafd